DEVELOPMENT OF E-LKPD WORDWALL GAME IN JAVA BANTEN LEARNING FOR CLASS 1 ELEMENTARY SCHOOL
PENGEMBANGAN E-LKPD WORDWALL GAME PADA PEMBELAJARAN JAWA BANTEN SISWA KELAS 1 SD
DOI:
https://doi.org/10.31949/jcp.v10i4.10354Abstract
Digital technology has now developed rapidly in all aspects of life, including in the aspect of education. The implementation of technology in the world of education is one of the barometers of a nation's progress. However, amidst the demands of the times, Indonesia remains a nation that must maintain its culture, one of which is the regional language of Java Banten. Collaboration of modern developments with culture is a formula that is expected to increase student motivation and learning outcomes. This research is a R&D by adopting the ADDIE model. The objectives of this study are: 1) product design of e-LKPD wordwall game; 2) product eligibility of e-LKPD wordwall game; 3) student responses to the development of e-LKPD; 4) description of increasing student learning motivation in the implementation of e-LKPD wordwall game that can be seen from student responses in using the product; 5) description of increasing student learning outcomes in the implementation of e-LKPD Wordwall game. The analysis technique uses 2 stages (qualitative analysis and quantitative analysis). The results of the validation test of the e-LKPD wordwall game obtained an average score of expert validation 89.53%, student responses to the aspect of using the e-LKPD wordwall game obtained a score of 61%, the aspect of learning motivation obtained a score of 64%, the analysis of student learning outcomes obtained a result of 63% in the moderate criteria and quite effective to use. The conclusion of the results obtained was stated as valid by experts, the effectiveness of the e-LKPD wordwall game was categorized as good and quite effective to use.
Keywords:
E-LKPD, Jawa Banten, Wordwall, Gamified LearningDownloads
References
Apriatni, S., Yuhana, Y., & Sukirwan, S. (2022). Pengembangan Instrumen Literasi Numerasi Materi Trigonometri Kelas X Sma. EDU-MAT: Jurnal Pendidikan Matematika, 10(2), 185. https://doi.org/10.20527/edumat.v10i2.13720
Aryanti, D., Yuliana, R., & Pribadi, R. (2023). Internalisasi identitas banten melalui pembelajaran mulok bahasa jawa banten. Holistika, 73–81.
Hamdu, G., & Agustina, L. (2011). Pengaruh Motivasi Belajar Siswa Terhadap Pestasi Belajar Ipa Di Sekolah Dasar. Jurnal Penelitian Pendidikan, 12(1), 25–33.
Hanafri, M. I., Budiman, A., & Akbar, N. A. (2015). Game Edukasi Tebak Gambar Bahasa Jawa Menggunakan Adobe Flash CS6 Berbasis Android. Jurnal Sisfotek Global, 5(2), 50–53.
Handani, S. W., Suyanto, M., & Sofyan, A. F. (2016). PENERAPAN KONSEP GAMIFIKASI PADA E-LEARNING UNTUK PEMBELAJARAN ANIMASI 3 DIMENSI. Jurnal Telematika Vol, 9(1), 42–53. https://doi.org/10.2214/ajr.181.6.1811716b
Hardianto, D. (2011). PENERAPAN PRINSIP DESAIN MULTIMEDIA UNTUK PEMBELAJARAN By: Deni Hardianto. Penerapan Prinsip Desain Multimedia, 1–10.
Krismony, N. P. A., Parmiti, D. P., & Japa, I. G. N. (2020). Pengembangan Instrumen Penilaian Untuk Mengukur Motivasi Belajar Siswa SD. Jurnal Ilmiah Pendidikan Profesi Guru, 3(2), 249. https://doi.org/10.23887/jippg.v3i2.28264
Lestari, A. S. (2013). 2013 Vol. 6 No. 2 Juli - Desember PEMBELAJARAN MULTIMEDIA Jurnal Al-Ta’dib. Jurnal Al-Ta’dib, 6(2), 84–98.
Lestari, R. D. (2021). Upaya Meningkatkan Motivasi Belajar Peserta Didik dalam Pembelajaran Daring Melalui Media Game Edukasi Wordwall Di Kelas IV SDN 01 Tanahbaya Tahun Pelajaran 2020/2021. Jurnal Ilmiah Profesi Guru, 2(2), 111–116. https://doi.org/10.30738/jipg.vol2.no2.a11309
Maydiantoro, A. (2020). Model Penelitian Pengembangan. Chemistry Education Review (CER), 3(2), 185.
Mustika, D. (2023). Analisis Keterampilan Berpikir Kritis, Berpikir Kreatif, KomunikasiIlmiah dan Kolaborasi Mahasiswa Pendidikan Fisika. GRAVITASI: Jurnal Pendidikan Fisika Dan Sains, 6(2), 1–9.
Nabillah, T., & Abadi, A. P. (2019). Faktor Penyebab Rendahnya Hasil Belajar Siswa. Prosiding Seminar Nasional Matematika Dan Pendidikan Matematika Sesiomadika 2019, 659.
Okrul, W., Samiha, Y. T., Asnilawati, Riswanda, J., & Nurokhman, A. (2020). Pengembangan Elektronik Lembar Kerja Peserta Didik (E-Lkpd) Berbasis Multimedia Interaktif Di Lengkapi Education Game. Prosiding Seminar Nasional Pendidikan Biologi, 3(1), 90–97. http://proceedings.radenfatah.ac.id/index.php/semnaspbio
Oktariyanti, D., Frima, A., & Febriandi, R. (2021). Pengembangan media pembelajaran online berbasis game edukasi Wordwall tema Indahnya Kebersamaan pada siswa Sekolah Dasar. Jurnal Basicedu, 5(5), 4093–4100. https://jbasic.org/index.php/basicedu/article/view/1490
Pamungkas, N. E., & Fitriyani, F. (2023). Pengembangan Lembar Kerja Peserta Didik Elektronik (E-LKPD) Berbasis Higher Order Thinking Skill (HOTS) Materi Magnet. Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia, 5(1), 91–102. https://doi.org/10.52217/pedagogia.v5i1.1205
Parisa, M., Arcana, I. N., Susetyo, A. E., & Kuncoro, K. S. (2023). Pengembangan Kuis dan Game Edukasi Menggunakan Wordwall pada Pembelajaran Daring Pertidaksamaan Nilai Mutlak Bentuk Linier. Jurnal THEOREMS (The Original Research of Mathematics), 7(2), 167. https://doi.org/10.31949/th.v7i2.4351
Rusnilawati, R., & Gustiana, E. (2017). Pengembangan Bahan Ajar Elektronik (Bae) Berbantuan Flipbook Berbasis Keterampilan Pemecahan Masalah Dengan Pendekatan Ctl Pada Pembelajaran Matematika Kelas V Sekolah Dasar. Profesi Pendidikan Dasar, 4(2), 190–201. https://doi.org/10.23917/ppd.v4i2.5450
Sastrawa, K. B., & Suardipa, I. P. (2020). Pembelajaran Berkualitas Berbasis Nine Instructional Events Teori Belajar Gagne. Haridracarya: Jurnal Pendidikan Agama Hindu, 1(2), 2020.
Sholihah, D. A. (2022). Strategi Pembelajaran Matematika Berdasarkan Cognitive Load Theory untuk Meminimalkan Extraneous Cognitive Load. EQUALS: Jurnal Ilmiah Pendidikan Matematika, 5(1), 13–23. https://doi.org/10.46918/equals.v5i1.1197
Soesilo, A., & Munthe, A. P. (2020). Pengembangan Buku Teks Matematika Kelas 8 Dengan Model ADDIE. Scholaria: Jurnal Pendidikan Dan Kebudayaan, 10(3), 231–243. https://doi.org/10.24246/j.js.2020.v10.i3.p231-243
Syahputri, D. N., Solikhin, F., & Nurhamidah, N. (2023). Pengembangan e-LKPD Berbasis Discovery Learning untuk Meningkatkan Pemahaman Peserta Didik pada Materi Reaksi Redoks. Jurnal Inovasi Pendidikan Kimia, 17(1), 67–74. https://doi.org/10.15294/jipk.v17i1.37598
Tegeh, I. M., & Kirna, I. M. (2013). Pengembangan Bahan Ajar Metode Penelitian Pendidikan dengan ADDIE Model. Jurnal IKA, 11(1), 16. https://ejournal.undiksha.ac.id/index.php/IKA/article/view/1145
Wafa’, N. N. (2023). CENDEKIA: Jurnal Ilmu Sosial, Bahasa dan Pendidikan.
Wahidah, Z., & Habibi, M. W. (2023). Pengembangan Elektronik Lembar Kerja Peserta Didik (E-LKPD) Biologi pada Materi Animalia dengan Konteks Ikan Hias Hasil Tangkap Nelayan di Selat Bali. Biodik, 9(1), 67–78. https://doi.org/10.22437/bio.v9i1.19292
Widiastika, M. A., Hendracipta, N., & Syachruroji, A. (2020). Pengembangan Media Pembelajaran Mobile Learning Berbasis Android Pada Konsep Sistem Peredaran Darah di Sekolah dasar. Jurnal Basicedu, 5(1), 47–64. https://doi.org/10.31004/basicedu.v5i1.602
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Avinindy Inayda Devianti -, Aceng Hasani, Aan Hendrayana

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).