MUHAMMAD IQBAL RIZMAYA; ADE BASTIAN; TRI FERGA PRASETYO. Pemanfatan Game Sebagai Media Belajar Pengenalan Ragam Rumah Adat Di Indonesia Berbasis Android: Indonesia. J-ENSITEC (Journal of Engineering and Sustainable Technology), [S. l.], v. 9, n. 02, p. 835–840, 2023. DOI: 10.31949/jensitec.v9i02.4117. Disponível em: https://ejournal.unma.ac.id/index.php/j-ensitec/article/view/4117. Acesso em: 8 sep. 2024.