[1]
Muhammad Iqbal Rizmaya, Ade Bastian and Tri Ferga Prasetyo 2023. Pemanfatan Game Sebagai Media Belajar Pengenalan Ragam Rumah Adat Di Indonesia Berbasis Android: Indonesia. J-ENSITEC (Journal of Engineering and Sustainable Technology). 9, 02 (May 2023), 835–840. DOI:https://doi.org/10.31949/jensitec.v9i02.4117.