LUAY, D. M.; ASRIYANIK; APRIANDARI, winda. PENGGUNAAN METODE GDLC (GAME DEVELOPMENT LIFE CYCLE) UNTUK MENGENAL BENDERA DUNIA. INFOTECH journal, [S. l.], v. 10, n. 1, p. 40–48, 2024. DOI: 10.31949/infotech.v10i1.8374. Disponível em: https://ejournal.unma.ac.id/index.php/infotech/article/view/8374. Acesso em: 20 aug. 2024.